Document Type

Conference Proceeding

Publication Date

1-2-2026

Abstract

Developing effective Virtual Reality (VR) applications requires integrating user-centered methodologies into the software engineering lifecycle. Traditional VR development often focuses on predefined environments, limiting user input in the design process. This study presents a user-centered participatory approach to developing VR relaxation experiences, where users engage in immersive 3D drawing to help define design requirements rather than having them interact with predefined environments, as in previous studies. Our findings show the importance of incorporating multisensory stimuli, balancing embodied and calm interactions, and integrating mood-based personalization for relaxing VR experiences. These results suggest effective strategies for enhancing user-centered design in Software Engineering and improving VR relaxation experiences.

Comments

This is a pre-copy-editing, author-produced PDF of an article presented at SEET—Software Engineering for Emerging Technologies 2025 and accepted for publication in Communications in Computer and Information Science, volume 2725, in 2026.  The final publication may differ and is available at Springer via https://doi.org/10.1007/978-3-032-08977-9_24.

Copyright

Springer

Available for download on Saturday, January 02, 2027

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