Exergaming: Not Just for Kids Anymore
Document Type
Article
Publication Date
2011
Abstract
One day a group of 15 adventuresome older adults, ages 67 to 87, gathered in a gymnasium at San Diego State University, which had been transformed into a video-gaming arcade, to engage in exercise using new interactive technology. Alongside the video screens, computers and game consoles, participants could be seen laughing, clapping hands, watching and encouraging each other. Participants tried virtual boxing and bowling with XaviX® equipment, snowboarded or hula hooped on the Wii Fit® balance board, jumped on the XaviX® J-MAT, played Wii® golf and bowling, or stepped to the beat of the music with Dancetown®.
Recommended Citation
Caparosa S, Nichols J, Marshall S, Cipriani D, Kingsbury T, Lorenz K, Robusto K, Nicaise V (2011). Exergaming: not just for kids anymore. ACE-Sponsored Research. The American Council on Exercise.
Peer Reviewed
1
Copyright
American Council on Exercise
Comments
This article was sponsored by the American Council on Exercise in 2011.