Library Articles and Research
Document Type
Conference Proceeding
Publication Date
5-29-2026
Abstract
How can librarians engage students in critical, hands-on learning about artificial intelligence within the limitations of a one-shot session? At Chapman University, librarians have developed an AI literacy session that integrates ethics and hands-on exploration into workshops and course-embedded sessions. This presentation highlights how to weave AI literacy into information literacy instruction, with a focus on a First-Year Foundations program.
Presenters will discuss their efforts to reach students, staff, and faculty through AI literacy initiatives across campus. They will also demonstrate how the Lorekeeper’s Trial—a research quest inspired by RPGs—transforms AI and information literacy concepts into collaborative challenges. Through a walkthrough of the quest activity and reflective discussions, attendees will explore how active learning and game-based design can enhance engagement, comprehension, and critical thinking within a one-shot framework. This session models how librarians can equip students to recognize AI’s potential while critically assessing its risks and implications.
Recommended Citation
Greene, Taylor and Dechow, Douglas R., "The Lorekeeper’s Trial: Teaching AI Literacy through Active Learning in the Library Classroom" (2026). Library Articles and Research. 86.
https://digitalcommons.chapman.edu/librarian_articles/86
Included in
Artificial Intelligence and Robotics Commons, Higher Education Commons, Information Literacy Commons
Comments
This presentation was given at the California Conference on Library Instruction at CSU Monterey Bay in May 2026.