Date of Award

Spring 5-19-2019

Document Type

Thesis

Degree Name

Master of Arts (MA)

Department

Film Studies

First Advisor

Kelli Fuery

Abstract

When one thinks of Disney’s Mickey Mouse, fear and horror are not terms normally associated with this iconic American cartoon character; however, the video game Bendy and the Ink Machine turns animated bodies (cartoons) into bodies the player fears. In this game family friendly cartoon characters are transformed into figures of fear. Furthermore, Bendy and the Ink Machine does this by making the bending of Black bodies visible through what I call the gameic gaze. The transformation from family friendly into fear happens through the resistive gaze, the gameic gaze, which lingers on the bending of the diegetic cartoons. Bendy and the Ink Machine actualizes the historical contorting of the Black body starting in slavery and continued by the entertainment industry through bending. Bending and the Ink Machine makes the minstrel origins of cartoons visible through the gameic gaze.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

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