Document Type
Conference Proceeding
Publication Date
2018
Abstract
Studying and composing ergodic media like interactive fiction can be one way of liberating students from the constraints of linear textual composition, encouraging them to explore and experiment with multimodality and remediation. A pedagogy that incorporates narratology and ludology teaches awareness of the remediation of narrative into digital, ludic media, and creates opportunities for the transfer of nonlinear, interactive writing practices back into more conventional writing. This paper describes an example of this pedagogical approach in a Writing for Video Games course, and the preliminary steps toward understanding how such praxis might transfer to writing in new contexts.
Recommended Citation
Read-Davidson, Morgan. “Possibility and Play: Ludonarratology as Liberating Praxis.” The Proceedings of the Annual Computers and Writing Conference, 2018. Eds. Chen Chen, Kristopher Purzycki, and Lydia Wilkes. Fort Collins, CO: The WAC Clearninghouse, 2019. 113-124. https://wac.colostate.edu/docs/proceedings/cw2018/read-davidson.pdf
Copyright
The author
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 License.
Included in
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Comments
This article was originally published in The Proceedings of the Annual Computers and Writing Conference in 2018.