Document Type
Conference Proceeding
Publication Date
4-1-2026
Abstract
Blind and visually impaired (BVI) children have limited access to educational games that teach STEM concepts using Refreshable Braille displays (RBD), in contrast to the wide range of interactive learning tools available to sighted children. This research explores the design and development of STEM games tailored for BVI children, leveraging RBD technology. To understand user needs and design considerations, we conducted interviews with teachers of the visually impaired (TVI) to understand their experiences and challenges of teaching STEM to BVI children. At the end of each session, we present a concrete scenario of a potential STEM game using RBD. Results indicate current strategies teacher use to integrate STEM curricula, their current barriers, as well as considerations a game should have to address STEM content. We discuss preliminary key design considerations for developing accessible and effective STEM games using RBD, aiming to enhance educational opportunities for BVI children.
Recommended Citation
Joshi, R., Tsivkovski, D., Etezad, M., Cibrian, F.L. (2026). Designing Refreshable Braille STEM Games for Blind and Visually Impaired Children. In: Bravo, J., Fontecha, J., Ballesteros, J. (eds) Proceedings of the International Conference on Ubiquitous Computing and Ambient Intelligence (UCAmI 2025), Volume 2. UCAmI 2025. Lecture Notes in Networks and Systems, vol 1819. Springer, Cham. https://doi.org/10.1007/978-3-032-16995-2_22
Copyright
The authors
Included in
Disability and Equity in Education Commons, Other Electrical and Computer Engineering Commons, Science and Mathematics Education Commons
Comments
This is a pre-copy-editing, author-produced PDF of an article accepted for publication in Proceedings of the International Conference on Ubiquitous Computing and Ambient Intelligence, volume 2, in 2026. The final publication may differ and is available at Springer via https://doi.org/10.1007/978-3-032-16995-2_22.