Document Type
Article
Publication Date
6-6-2025
Abstract
Environmental disturbances induced by climate change have caused significant changes in our ecosystems and are threatening the health of our environments. As a response to this issue, a growing body of work has emerged in HCI and design, which seeks to foreground more-than-human stories in support of making more sustainable and just futures. This research contributes to this broad agenda by probing graphic novels as a multispecies storytelling method for design and HCI. Combining ideas from Anna Tsing’s adventures of landscape and from HCI and design’s use of sequential art (e.g., storyboards), we use landscape as the main protagonist of the story and show how graphic novel features, such as the use of panels and the ability to represent different perspectives across times, scales and geographies, affords tellings of multispecies stories. Through a critical engagement with the creation of the graphic novel as a research process and product, we offer an approach to challenge the human-centeredness and solution-orientedness of designs and stories.
Recommended Citation
Maliheh Ghajargar. 2025. Tellings of the Pacific Ocean: A Landscape-based Approach for Multispecies Design and HCI. ACM J. Comput. Sustain. Soc. 3, 3, Article 19 (June 2025), 25 pages. https://doi.org/10.1145/3736651
Copyright
The authors
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Included in
Climate Commons, Creative Writing Commons, Graphic Design Commons, Graphics and Human Computer Interfaces Commons, Other Computer Sciences Commons, Other Electrical and Computer Engineering Commons, Other Environmental Sciences Commons, Sustainability Commons
Comments
This article was originally published in ACM Journal on Computing and Sustainable Societies, volume 3, issue 3, in 2025. https://doi.org/10.1145/3736651