Student Scholar Symposium Abstracts and Posters

Document Type

Poster

Publication Date

Fall 12-5-2024

Faculty Advisor(s)

Franceli Cibrian

Abstract

Our research project, HoloMind, explores the potential of developing interactive experiences using a holographic display to engage the audience in relevant education, and wellness outcomes. To accomplish this aim we are using the Dreamoc HD3.2 by Realfiction, which provides a passive playback of preloaded 3D visuals. The first step in our methodology is to get familiar with the Dreamoc HD3.2 hologram, create 3D visuals, and uncover design guidelines and best practices for creating 3D visualizations. To create 3D visualizations, we are using Adobe Substance 3D Stager. Then, we adapt Realfiction’s template in Adobe After Effects to precisely fit the specific dimensions required for optimal visualization on the display and render the video to upload. To optimize our visuals, we ensure high contrast for clarity in low light, build scenes with balanced depth, and layer floating elements at different depths with subtle motion, such as orbit or spin, to enhance the 3D effect. To upload the information, this should be stored on a micro SD card with NTFS formatting to ensure it is readable by the hologram. Currently, we are collecting user feedback through our QR code and survey to provide personalized content and potential scenarios to develop content. In future work, we plan to integrate cameras that can detect movements and gestures, allowing specific holographic content to trigger in response. These motion detection algorithms will interpret user inputs along with the QR code functionality that will facilitate content customization. The expected results include an increase in user engagement, satisfaction, and interactivity across application scenarios, as well as insights into technical challenges and solutions for implementing the hologram. By enhancing Dreamoc HD3.2’s functionality, our research aims to broaden the applicability of holographic displays, paving the way for a more immersive human-computer interaction framework and advancing interactive technologies.

Comments

Presented at the Fall 2024 Student Scholar Symposium at Chapman University.

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