We explore virtual environments and accompanying interaction styles to enable inclusive play. In designing games for three neurodiverse children, we explore how designing for sensory diversity can be understood through a formal game design framework. Our process reveals that by using sensory processing needs as requirements we can make sensory and social accessible play spaces. We contribute empirical findings for accommodating sensory differences for neurodiverse children in a way that supports inclusive play. Specifically, we detail the sensory driven design choices that not only support the enjoyability of the leisure activities, but that also support the social inclusion of sensory-diverse participants. The participants displayed behaviors in the multi-user version consistent with their behaviors in the single user version with the addition of social behavior. We tie these techniques to game design mechanics to iterate on our efforts to support inclusive game development. Preliminary results are discussed.
Wasserman, Ben, Derek Prate, Bryce Purnell, Alex Muse, KAitlyn Abdo, Kendra Day, and LouAnne Boyd. “vrSensory: Designing Inclusive Virtual Games with Neurodiverse Children.” In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp. 755–761. 2019. https://doi.org/10.1145/3341215.3356277
Association for Computing Machinery
Child Psychology Commons, Graphics and Human Computer Interfaces Commons, Other Computer Engineering Commons, Other Computer Sciences Commons
This is a pre-copy-editing, author-produced PDF of an article accepted for publication in Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts in 2019 following peer review. The definitive publisher-authenticated version is available online at https://doi.org/10.1145/3341215.3356277.