Technology dominates contemporary “theatre,” but the theatre is often the last industry to see innovations. Instead, the technical field operates on leftovers from entertainment, visual art, or industrial settings. The technological differences between these areas begin to blur; the differences lay only in their execution and intention. Some companies such as Cirque du Soliel, Diavolo, and Chunky Move blend technology and performance until the two become indivisible. This technology is being developed in an effort to lessen boundaries and create new opportunities that could not otherwise happen onstage.
Through this thesis I will develop a basic understanding of the machinery and software platforms used to create kinetic rain sculpture, it’s uses in visual art versus industrial settings, and how this can manifest in live theatre. A case study of Chunky Move’s piece Connected examines what happens when machinery is subtracted and integrated with human artists; how it can elevate and transcend beyond the performer. I will also examine how these elements interact between performers, choreographers and technicians; and how each are educated, trained and integrated with technology throughout the rehearsal process. Then I will use my understanding of kinetic rain’s mechanics to predict new ways this system can be used as a scenic element and for stage action.
Muscolo, Francesca, "Kinetic Sculpture in Theatre and Live Entertainment" (2014). Student Scholar Symposium Abstracts and Posters. 58.