Studying and composing ergodic media like interactive fiction can be one way of liberating students from the constraints of linear textual composition, encouraging them to explore and experiment with multimodality and remediation. A pedagogy that incorporates narratology and ludology teaches awareness of the remediation of narrative into digital, ludic media, and creates opportunities for the transfer of nonlinear, interactive writing practices back into more conventional writing. This paper describes an example of this pedagogical approach in a Writing for Video Games course, and the preliminary steps toward understanding how such praxis might transfer to writing in new contexts.
Read-Davidson, Morgan. “Possibility and Play: Ludonarratology as Liberating Praxis.” The Proceedings of the Annual Computers and Writing Conference, 2018. Eds. Chen Chen, Kristopher Purzycki, and Lydia Wilkes. Fort Collins, CO: The WAC Clearninghouse, 2019. 113-124. https://wac.colostate.edu/docs/proceedings/cw2018/read-davidson.pdf
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