Title

Exergaming: Not Just for Kids Anymore

Document Type

Article

Publication Date

2011

Abstract

One day a group of 15 adventuresome older adults, ages 67 to 87, gathered in a gymnasium at San Diego State University, which had been transformed into a video-gaming arcade, to engage in exercise using new interactive technology. Alongside the video screens, computers and game consoles, participants could be seen laughing, clapping hands, watching and encouraging each other. Participants tried virtual boxing and bowling with XaviX® equipment, snowboarded or hula hooped on the Wii Fit® balance board, jumped on the XaviX® J-MAT, played Wii® golf and bowling, or stepped to the beat of the music with Dancetown®.

Comments

This article was sponsored by the American Council on Exercise in 2011.

Peer Reviewed

1

Copyright

American Council on Exercise